User Guide & Documentation
X - Gunner User Guide
- The purpose of the game is to kill the enemy during the escape process and ensure that you survive and defeat the final boss
- In the process of escaping, you will encounter different enemies in different scenes until you encounter the final BOSS
Controls
Mouse & keyboard
- Movement: AD / Left Arrow Right Arrow
- Jump: Space
- Shooting: Left Mouse
- Dash: Right Mouse
- Become Ball: S / W
Person Impression
This is the first game I've made, and I'm still very excited. In the beginning, I was confused because I had too much thought in my mind and couldn't be sure what game I wanted to make, but I also determined the entire framework of my game when I was doing it and checking it. Although the final result is somewhat different from what I expected, I am very satisfied.
Improve
1. The overall map environment can be greatly improved. Different terrains and available places can be provided.
2. Players can add more abilities.
3. Enemies can increase in different damages instead of single damage.
4. For the final BOSS, it can be improved to be more flexible and can add different shooting forms.
5. The overall game style should be more harmonious.
Asset list
1. Animation - contains all animations
2. Prefabs - Contains prefabs for bosses, enemies, death reactions, explosion particles, and more
3. Scenes - Contains multiple scenarios that will be encountered in the game
4. Scripts - This contains scripts used in the game. Scripts such as PlayerHealth, CameraController, Shooting, etc.
5. Tiles - This contains the terrain and enemy models used in the game
Sources
1. Player - https://www.kindpng.com/imgv/homRRTi_pixel-character-transparent-background-hd-p...
2. Walker - https://nuclear-throne.fandom.com/wiki/Mom
3. Boss - https://darkpixel-kronovi.itch.io/undead-executioner
4. Music - https://www.tukuppt.com/yinxiaomuban/youxishengyin.html
5. Whole Source - https://play.google.com/store/apps/details?id=com.Kiran.BlueFall&hl=es_AR&gl=US
X
More posts
- TestingOct 10, 2022
- Week12 - Polish and UIOct 10, 2022
- Week 11 - Presentation and GraphicsOct 02, 2022
- Week10 - Enemies and InteractionSep 25, 2022
- Week 9—Basic Level BlockingSep 18, 2022
- Week 8 - Player MovementSep 11, 2022
- X GunnerAug 24, 2022